At Amplified, design is a way of thinking. We are a multidisciplinary team of strategists, designers, artists, ethnographers, psychologists and technologists united by a passion for creating great experiences. We believe we cannot design experiences that others love if we don't love making them.

Visual designers at Amplified work toward creating a user experience that excites and emotionally engages with its audience by applying principles of hierarchy, unity, balance, and scale. On the one hand, they are fearless to explore wild ideas. At the same time, they are willing to acknowledge and work within predefined, sometimes esoteric constraints that they don’t control. Creative exploration, constrained or not, comes naturally to them and their designs always have a purpose.


  • Understand the business and product goals to define product identities and experiences that are as much rich and evocative as they are useful and usable
  • Lead the discussion on the branding and identity with the client and stakeholders
  • Communicate the essence of the overall experience through mood boards, infographics, storyboards, illustrations and animations
  • Define the visual design language of the digital experience through the use of color, typography, graphics, digital layouts, etc.
  • Define detailed design behavior using motion graphics, digital prototypes and interactives
  • Collaborate with different types of designers including industrial, architectural, service and experience designers to create a holistic experience for the end user
  • Lead the creation of design specifications and style guides to communicate designs to other stakeholders and technology teams
  • Work with technology teams to ensure feasibility of design concepts and manage the quality of design during production

Job Requirements:

  • 3-5 years of digital and interactive design experience
  • Strong foundation in an iterative and human-centered design methodology
  • Have excellent design chops - particularly at illustrating concepts and creating animations
  • Expertise designing for a variety of media including print, physical, digital and interactive
  • Able to articulate and communicate the ideas and rationale behind your design concepts and decisions
  • Able to appreciate and comfortably navigate ambiguity
  • Do not have process baggage i.e., an uncanny ability to learn new tools and be flexible to the demands of the project and the team
  • Understand how design plays with code
  • Have a positive “can-do” attitude
  • An obsessive desire to experiment
  • An eye for detail
  • Kind and collaborative
  • Willing to mentor junior designers
  • Experience in environmental graphics/way-finding a plus
  • Convinced being a designer is not a job, but who you are